Red lanes lock onto your position, then fire after at least 0.85 seconds. Step clear of the marked area. Enemy rings warn you before a volley.
ONE OPERATIVE. THREE MINUTES.
FIRST STRIKEBREACH
Hold your nerve.
Break the line. Take down the Warden.
OPERATION: BLACK CHANNEL
THE CITY
NEEDS A
LAST STRIKE.
Five sectors. One siege machine.
You have 180 seconds to stop it.
Daily ranked mission · 3 minutes maximum · 5 armor · 3 dashes
SKILL WINS. EVERY TIME.
A small hitbox. A big difference.
Space or the DASH button gives 0.55 seconds of protection and faster movement. You have three for the entire mission. The cyan centre pip marks your hitbox.
Scout 100 · sniper 180 · heavy 240. Five chained kills raise the multiplier, up to ×4. A clean sector adds 800. Defeat the Warden for 5,000, plus 100 per second remaining and 400 per armor plate.
Green supply orbs grant eight seconds of overdrive. Later sectors bring tougher armor, faster volleys and more strike lanes. The Warden arrives at 2:15; the mission ends by 3:00. Pausing or hiding the tab stops play. Leaving a run forfeits its score.
Daily records & fairness
Boards reset at 00:00 UTC. Rules v2 has its own records; old scores do not compete here. One best record per browser identity per day. Client scores receive server plausibility checks, not a complete server replay. Offline practice is available when ranked sessions cannot be issued.